As of OGLE 0.3b, it is possible to capture texture coordinates (UV) for vertices that have them. This is enabled by the CaptureTextureCoords flag. Coupled with the fact that GLIntercept writes out to disk images for all the texture maps, this allows you to re-texture your capture in Maya with a little menial labor, eg:

This has tested to work accurately on some applications (World Of Warcraft) but on others it seems to misbehave, so it is disabled by default. I am working with Damian Trebilco, author of GLIntercept, to give OGLE the power to do this image-texture-assigning work automatically. Give it time...
Submitted by fruminator on Fri, 2006-03-31 20:28.



